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Secrets of the Surface World (Hollow Earth Expedition; EGS1003), by Exile Game Studio
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The most important discovery in human history
Lies beneath our feet
Hidden by the secrets of the surface world
This sourcebook expands Hollow Earth Expedition to include the mysterious and perilous surface world, filled with dangerous criminals, mad scientists, and dark sorcerers! Become a daredevil pilot, private detective, or wandering hero, exploring exotic locales and thwarting evil plots. Meanwhile, world powers and secret societies vie for control of what may be the most important discovery in all of human history: the Hollow Earth!
Inside you will find everything you need to run thrilling surface world adventures or add more spice to your existing Hollow Earth games: new rules for psychic powers, sorcery, and weird science; an expanded vehicle and equipment catalog; and additional details on secret societies and surface world locations.
- Sales Rank: #461383 in Books
- Published on: 2008-01-14
- Dimensions: 10.98" h x .59" w x 8.62" l, 2.00 pounds
- Binding: Hardcover
- 160 pages
Most helpful customer reviews
4 of 4 people found the following review helpful.
Turns HEX into a generic pulp system
By Gary Thompson
This book requires the Hollow Earth Expedition RPG (EGS1000) (HEX) Core Rulebook.
Hollow Earth Expedition is in my opinion the best RPG treatment yet of pulp style. It is a fast, streamlined system called Ubiquity (also used in the post-apocalyptic fantasy Desolation (Ubiquity System, GMD1000)) that encourages as much action as can possibly be packed into a single gaming session. But not everyone wants to run a game about drilling into the Earth's Core. This book expands on the first, and allows GMs and players who may not be as interested in playing in the default setting to use HEX's mechanics to play any sort of pulp game, from Indiana Jones to gangster tales.
Sections include: Psychic Powers, Vehicles, Mad Science Gizmos, a Gazeteer of the pulp world of 193-, and an expanded weapons selection, among others.
All the content is of a consistent high standard, and as with all Exile Game Studio products, the art is phenomenal.
I was slightly disappointed by the mad science rules, but then, I've yet to see any that really wow me. These are of the standard "take an existing object, add point-based features, add a few drawbacks" manner. It works fine, I'd just someday like to see something brilliantly elegant. The rest of the rules seem balanced and well thought out.
The gazeteer section is likewise informative and has plenty of possible adventure hooks. This book, once again, is meant as more of a generic pulp system, so I missed some of the sense of wonder from the strongly integrated setting of the core book. Still, it is useful and serves its purpose well.
All in all, if you loved the core book, I'd highly suggest picking this one up, and if you're looking for a good generic pulp system, this book plus the core can't be beat.
0 of 0 people found the following review helpful.
good pulpy fun
By Patrick H. Clapham
Secrets of the Surface World is one of the better supplements for Hollow Earth Expedition. In this book you get new talents for weird powers. Mad science, psionics, and magic.
1 of 2 people found the following review helpful.
Excellent !
By P. Paredes
Once again, the folks from Exile Game Studio delivered! Do those guys ever scr@#$w up? The book is full of background infos. There are new options for players, and the book quality (paper, print, layout and art) is top notch. And like the Main book, and the Screen, this supplement comes with an adventure ready to run. Great product. Enjoy!
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